Comparison of cardiovascular changes during the practice of active video games: standing and sitting in wheelchairs
Abstract
Objective: To evaluate and compare the hemodynamic responses of individuals to different forms of practice (standing and wheelchairs - 15 minutes) with active video games. Methods: Two sessions were held (standing and sitting) of the same Xbox 360 game console with Kinect®, Kinect Sports: Boxing. 20 subjects were monitored for heart rate and blood pressure (rest [HRres/BPres], immediately after [HRia/BPia] and five minutes after [HR/BP]). Data were tested by ANOVA Two-Way. Results: The HR found significant differences in the situation in standing: HRres-FC5' elevation (p=0.000) and reduced HRia-HR5' (p=0.000). In the sitting position, significant rise HRres-FCia(p=0.000) and HRres-FC5' (p=0.000). The BP was found significant elevation between BPres-BPia (p=0.000) and reduced BPia-BP5' (p=0.000) standing. Sitting, lifting BPres-BPia (p=0.012). Discussion: The effects of hemodynamic variables and inotropic answered in the normal way on the characteristic controlled stress of exercise. Compared Brito and Souza and his answers were similar, with the increase of variables FC and PAS. Conclusion: The practice of VGA's bring significant differences in hemodynamic and inotropic variables in the traditional position or in a wheelchair. It can be used as a therapeutic tool.
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