Analysis of the acute effect of electronic motion games on the balance of people with intellectual disability and Down syndrome: a pilot study
Abstract
This study aims to analyze the acute effect of Electronic Movement Games (JEMs) on balance in people with SD and ID. The sample consisted of 06 youngsters / adults with ID and / or SD (04 with ID and 02 with SD), aged 21-37 who attended a Special Education Association in the State of Goiás. The research was based on the Nintendo Wii console and the Balance Board platform, the game adopted was Soccer Heading. The balance test (Berg Scale) was used before and after the game. In the treatment of the data the SPSS (Statistical Package for the Social Sciences) software version 20.0 for Windows was used. The paired t test showed that there was difference in the test of number 13 (F=7.35; p<0.04) and in the final score of the test (F=9.31; p=0.02). The handling of the JEMs contributed to the improvement of the balancing capacity by providing the interaction with the computer simulated environment, providing the increased feedback in real time.
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